Friday, April 3, 2026

Game Mechnics:


 Horizon:

A lot of players had been playing the game like no brainer, they did not have the curiosity to explore to understand more about the hidden secrets or how it is design to work that way. I had discovered a few over the years and decided to share it for the benefit of the majority, if they had been reading my blog they would have known a few which I posted in the Chaos Theory.

The charging of ignition is related to the amount of SP the mobs give, I had manage to discover it when I realized that I am able to charge and activate two different level of ignition when I am doing SP Farming on Sassy. I had also recently discovered that I am able to maintain continuous Level 2 Ignition with my Level 90 Ex Ranger on Cursed Weaver and Curse Lich at Egeha.

The coming Project Power Ranger will be testing different level mobs for SP Farming to see if this theory is correct, I had all the resources I need with different level armor sets and weapons with different weapon using Level 10 Chaos Opal which allow -10 Level and Level 2 Chaos Black Pearl for 15% Weapon Attack. I am also in the progress of getting my three other Guilds to Level 50 while trying out the AOE Skills for Project Zodiac Part 2, so basically I will be busy till the end of the years with so many tasks planned.

Recently they are having Artifact Event, there are a lot of dramas as usual. But why the wings are equip as an accessories instead of a back pack? As the event is design in such a way that the players need to combine the artifact, it is only possible to do it with accessories instead of back pack as the game had already design a accessories combination box at Merchant Geres like the other combination box for crafting minerals or upgrading Moonstones.

Now what about the Herb Knife, Energy Collector Pick Axe and Hammer for harvesting materials for crafting? As different class had different weapon and the harvesting tools are equip at the Weapon Slot, it will not be possible to design a common harvesting tools for all class. So that will be a thing that most players had to accept and continue to live with it for the rest of their life as it will be too much work for the developer to change such a minor issue.

And until now I still convince that the Pet Exp Gain is every 3 hits instead of 3.5 seconds as I had notice every dual class had different type of weapon which one is with lower attack but faster speed while the other is with higher attack and lower speed. Even the hit rate really make a different as I had tested with low level toon on high level mobs before.

The dual class are also design in such way that one is better for PVE while the other is better for PVP, a lot of players would disagree with it as it had change a lot over the years when they try to balance the PVP system so that all class will not have unfair advantage over the other class. Even the skills are also meant to counter each other like the previous elemental system which they had remove where a lot of players are unable to understand it.

There are a lot of good design which had been change over the years which they did it just to please the majority which is more towards PVP and it had affected those who are interested in PVE, and elemental system is one of those which help to reduce the effects between both side if they can really understand why the game is design this way before they decide to make any unnecessary changes which will bring more issue to the game.

The only thing I am still trying to figure out is why I can only upgrade the Pet Weapon and Armor with LSS, CSS and ES, it would be better if we can get those to +30 instead of just +15 if we are able to use Heaven Stone. I am not sure if Master Stone will work for that as I do not have the resources to try it out yet, also not sure if I would want to waste any PRS on it as it will only last for 30 days.

Really miss the good old days during Aeria time where we got so much more players and discuss about everything related to the game in the forum and can even come out with so many formula to calculate Upgrade Bonus, Pet Cool Down, Pet Exp Gain, Pet Hunger, etc. They should really give us a PHD for playing this game as it really require a lot of knowledge to prove a lot of theories. 

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