Horizon:
Fall Event had end, and a lot of players are complaining that the Drop Rate is reduce. Game Sage Smokey state the fact that the Drop Rate is set to have the mobs drop stuffs at certain percentage and then the different stuffs the mob drop will be split between the fixed percentage. This had proven my theory that green mob drop better, it may be had to understand but I will try my best to explain it.
Let say they had set the server to have mobs drop at 30% chance, out of this 30% about 25% will be Gear, 4% will be Token and Moonstone and 1% will be rare drop like Heaven Stone. If you kill white mobs, they will drop Manual and the Manual will take up a certain percentage of other drop and cause their drop to reduce. So since I do not want Manual I would prefer to kill green mobs for better drop of those stuffs which I want more.
Not sure if those Event Stuffs are include in the Quota, but if it is then less drop of those common stuffs should be encounter during most event. But so far I had never encounter any reduce of drop during event, so I can safely say that Event Stuffs should be a completely different Quota. But the strange thing is the drop rate for other stuffs had been better during event and it become worst after they end the event.
So it kind of make me pounder if they really Nerf the Drop Rate before any event to make it look like they increase the Drop Rate during event. It is like those sales event purposely increase the price and reduce back and claim that it is a big discount, like an item had been selling at $20 and they increase it to $40 and give 50% discount.
So if that is really the case, assume that normal time Drop Rate at 30%. They reduce it to 15% just before the event and increase back to 30% during the event to make it look like a 200% increase. This will not be a very wise move as players are very sensitive about minor changes, they usually will know how many stuffs they get in an hour and will know that the Drop Rate had been change when they doesn't get the same amount of stuffs in that same period of time.
It had become more Pay To Win than Free To Pay as I notice the recent changes they had made, Jaguar Collar cost about 65% less before the Migration but now Elephant Collar cost 3 times more. Even Costume Cover and the Extender had increase in price and the conversion rate for their In Game Currency had been always higher than the previous publisher even if they claim the price is the same with 10% discount.
They do not understand the important of having more players, if there are not enough players to support the game existing players will leave the game too. So it is very important to have a balance between Pay To Win and Free To Play players, if there are no more Free To Play players the Pay To Win players will also suffer. Pay To Win players need Free To Play players to farm stuffs, Free To Play players can earn gold through their hard work while Pay To Win players can take it easy.
Aphelion:
Been farming a lot of Empty Basket and Pumpkin, the Pumpkin mob even drop the Treat or Trick Box too which give additional rewards. The good thing is we can trade 5K of Empty Basket for 100 Pumpkin with NPC, we can also trade 100 Empty Basket to 100 Candy of our choice. But we still have to open Pumpkin one by one for rewards with Scarecrow, so I use the normal trick of positioning my mouse cursor at the selection and keep clicking to open fast.
They host a very nice event of Monster Spawn, with a lot of Boss and Pumpkin for us to kill. They even spawn a lot of rewards for us to pick up after that, although it cause a lot of lag but we still have a lot of fun. They also give all player 1K of Chaos Ball, it really help the game economy by having more stuffs so that the price could be cheaper.
The best thing that happen is they put in effort to make a Price List for players to refer, this will help to stabilize the game economy by having a fixed price for everything. Although a lot of players are skeptical about the benefit, but I did see a lot of improvement over the months.
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