Horizon:
Start with War Master, had been familiar with is as I did ot in I Am Legand. Manage to hit Level 100 as per expected, still better than High Lander with a five level different. Power Magnum seem to work better than Ground Charge, think it is because the skill will increase damage with every hit. War Stamp AOE is similar to Mage Flame Storm, the only different is it is targetless like Chaos Nova and it can only be learn after Class Change. So Mage still gain an unfair advantage with AOE at very early stage of the game.
Specialist had been a popular class for good reason, it had surpass Elementalist by three level to be on par with Ex Assassin at Level 104. I guess Ex Ranger still the most popular due to it's OP and simplicity, Specialist and Elementalist still require a lot of additional operation for the skills to be efficient as possible. Don't really see much players use Assassin as Ranger range attack does had advantage, the Death Motion Skill also doesn't seem to have much use like the Temple Knight Telekinesis which is just for fun.
Fire Wind Evocation are more popular due to it's higher damage, but it does not have high defense like Earth Sea. I am able to use single target skill Inferno Volt to lure mobs close and then use Lightning Shock AOE to kill them in batch, I had try to do the same with Earth Quake and Sonic Break but it does not show good result. When doing Sphinx Commander I had to keep and eye on the HP and constantly use Stone Skin buff to prevent from dying when I get mob by three or more.
Royal Knight had been my favorite due to the balance between attack and defense, I do not have to worry much about dying like other class and can just leave it AFK and get mob. But it is still consider weaker as compare to War Master due to the lack of AOE, and it seem to have the worst hit rate while still able to give buff to improve hit rate to other which doesn't really make sense. I guess they should give Rogue a buff to improve Evasion too as all other class had buff that related to their best quality.
Triple Bash and Dash still work well for me, I am not sure why a lot of players say Double Bash seem to be faster with shorter skill animation. The other skill is Two Hand Pierce at higher level but most seem to prefer Kick instead, but after I had try out all the skills I still find my own preference work better even though the damage and skill description say otherwise. Guess it is same like Arch Mage Flame Volt and Rogue Double Strike which I think most players should take consideration of the multiplier for the skills.
Overall Ex Rogue and Sorcerer are good choice for new players as they are additional class that was added to the game, but Arch Mage doesn't seem to have much advantage as Regular Mage seem to be better with AOE at early stage. Still prefer Witch over Wizard due to the self buff and debuff which make it easier in most situation, but notice that there are scroll available for Keron Affinity which are able to do similar debuff.
I actually wanted to do Regular Ranger, Witch and Wizard to prove some of my theory, but guess I will leave that to a later time and conclude Project Zodiac early. I will continue those in version 5.0 later when I find time as I am using those account to setup Merchant Mode to fulfill my legacy during Aeria time.






No comments:
Post a Comment