Showing posts with label Attack. Show all posts
Showing posts with label Attack. Show all posts

Friday, July 4, 2025

Project Ferrari:

 


 Horizon:

I will be using this post to update the progress of pet leveling over the period of a year or less, the current situation is estimated to be around 9 months with 3 days of Pet XP event monthly. It might also be further reduce to about 4 to 6 months after I try out a theory on the Pet XP Event to see how much Pet XP I am able to gain during the event with Pet Experience Pill, but the most likely result will be about 6 months with about one horse every 1.5 months instead of 2 months without using the Pet Experience Pill during the event to maximize the benefit.

The first horse will be ready in a month or so as it is already Level 52 when I kick start the new project, no sure if I am going to include it into the final quota as it seem unfair to have a head start of about two months or so. But on the other hand, I am also using one of the pet leveler to level two Drakes to Level 31 which will take about two weeks. As the initial plan is to spread the leveling of 16 different horse over a period of about a year and I had increase the quantity from 16 to 18 and reduce the duration from 12 months to 9 months.

I had plan for about 18 toons to keep the horse after it had been leveled, and might level another 3 more for sales on my merchant toons if there are still Pet Experience Pill left over as I estimate using about 18 of it per month but I did get enough to last more than 8 months. But overall one of the pet leveler will be doing merchant mode whenever there are events that are not affected by the Pet XP Event, but that will be adjusted accordingly later depends on the situation.

The Level 52 horse is Level 54 after about 5 days, the progress is about the same as the Drake with 2 days ahead of schedule as I expect it to reach Level 54 in about a week. The other horse is Level 36 too as it was Level 24 when I start the Project Ferrari so the progress is also constant with 2 days ahead of schedule while I expect it to reach the same level in a week. 

Currently the progress seem to be faster than expect by about 30%, not sure why is that so as my calculation is based on the data provided on the weebly site. It feel like the Pet XP gain is every 3 seconds instead of 3.5 seconds, but that still doesn't really explain the 30% different as it only account to about 15%. I might be right about Pet XP gain is every 3 hits instead of 3.5 seconds or maybe the hit rate accessory doesn't help a lot to reduce the misses. But I do notice that Ranger seem to level pet faster than Royal Knight due to faster attack speed and higher hit rate.

Been very hard for me to conclude the result so far, as the laptop had been having disconnecting issue quite often which affect the progress. The desktop result is more constant but still one of them will still have disconnection issue once in a while even though it is on LAN connection, but I will still continue to try and make sure that most of the time all the different toons on different devices will be as close as possible.


 Manage to get the first horse to Level 57 on first day of Pet XP Event, as I had said earlier I am still not sure if I would want to include this in the final quota. It got a very good head start of reaching above Level 50 before the Project Ferrari, but I will just leave it as it is and then decide later. Most likely I would not include it into the quota as I will most likely be ahead of schedule with a few more extra.

 Progress had been fast throughout the Pet XP Event, with a new horse reaching Level 42 in just 2 days. Usually it will take about 3 weeks for that, but using Pet Experience Potion during Pet XP Event had greatly reduce it. The other horse also gain a few levels, with very fast progress of about 4 weeks in just 3 days. Decided to give the Level 57 horse to Rick and not include it into the final quota, I actually had plan for that only because the last time I had confuse between the two Rick. The other Rick told me he already had a horse, so I give it to Sly instead when he say he also need it.

A Level 91 Titan had been saying Happy Birthday to my decoy, I was expecting it to take about 3 days but it actually took 3 long weeks. And with that information I get I can confirmed that he had fall into the traps I set, I can start the next phrase of the plans which will really bring a lot of despair and misery to him before he realize it. He will be wasting a lot of time and effort and end up with no result, and he will also become the joke of the century.


 Manage to get a horse to Level 57 in about a month, this horse is Level 24 with 3 days head start when the Ferrari Project start. I was expecting it to level up in about 1.5 months with good progress, but end up the result is better than expected. I was expecting the project to complete in about 8 to 9 months, but with such progress it will be looking at about 5 to 6 months. 

 

Second horse is ready after 3 days, it took also about a month and didn't have the 3 days head start like the first. I guess the result is almost the same, and the remaining horses will also follow the same trend. The fastest progress is still using Pet Experience Pill during the Pet XP Event which gain the progress of about 3 weeks in just 3 days.
 


 Third horse is ready after another 9 days, it is consider fast as it took about 11 days to level drake before it start leveling horse. Not really sure why it is 2 days ahead of schedule as there are also a lot of delay in between due to server maintenance, but that doesn't really matter much as the fourth one is already Level 55 and will be ready in about few days.


 Fourth horse is completed in just another 4 days due to the start of Pet XP Event, the event will run for about 2.5 days and I will try to make good use of it to level the horses as much as possible. Not sure why they had reduce the duration of the event, but we can only make the best of what we get. At the rate this is going, I should be able to complete the project in about 5 to 6 months.

The Pet XP Event had ended, manage to get horse from Level 1 to 43. It is still about 3 weeks worth of Pet XP when Pet Experience Pill are use during the event, although it is 0.5 days less this time but it doesn't really seem to affect much. Other horse manage to get from Level 48 to Level 53 too, if the event remain constant at once a month the progress of the project will be completed as prediction.


 Fifth horse is completed 9 days later, I was expecting it to complete in about 2 to 3 weeks but it kind of completed about 5 to 12 days ahead of schedule. So far most of the horses had been able to complete ahead of the schedule as per expectation, and the progress had been very good. There are some disruption too during the progress, but I am not sure if it is human error. But since there are no clear sign of any foul play, I will let it remain as it is and keep the back up plan for later.


 Sixth horse is completed after another 2 days, I was expecting it to be completed in about 4 to 7 days. So far most of the horse had been able to complete ahead of schedule, guess the whole project will be completed earlier than expected. I might even exceed my own expectation looking at the progress so far, but I will still save some room for further improvement and deal with whatever unexpected that might happen in the future.


 Seventh horse completed after another 10 days, the eighth horse is also Level 56 and should be completed in about few days. The progress had been very good even with a lot of disruption, guess everything are going in the right direction. Notice a lot of players are looking for pink dragon mount, I was wondering if I should spend some time to level some. But since I don't really bother much about a lot of stuffs these day, might as well drop the idea.


 Eighth horse completed in another 3 days, the progress is still faster than expected. There had been a lot of disconnection recently, mostly due to the server firewall I think. It make it harder to maintain a constant without regular monitoring, which will affect the result of the project greatly and led to a bias conclusion. I think I had become the Best Pet Leveler with the new setup which optimize the speed of pet leveling, I will continue to do my best to surpass the expectation in more area.

 The Pet XP Event had ended, manage to get horse from Level 30 to 48. It is still about 4 to 5 weeks worth of Pet XP using Pet Experience Pill during the event, it is one days more this time and the progress seem much faster then I had expected. Other horse manage to get from Level 48 to Level 55 too, it should be complete in about two weeks or less. 


 Ninth horse is completed in another 3 days, much faster than the one to two weeks as expected. The next horse is also near to completion at Level 56, so I would expect it to be ready in another few more days. So far most of the progress had been faster than expected, the outcome of the project had been very optimistic.


 Tenth horse is completed after another 4 days, slightly slower than the former but still within expectation. There are a lot of disruptions but still within acceptable level, it just help me to identify all their alternates and add them to my black list. I actually did thought of making some change, but I feel that letting things remain the same is also a good way to bait.


 11th and 12th horse completed before the Pet XP Event end, as expected the progress is about 3 weeks as expected. Had seen some players trying to disrupt or want to change the rules for AFK Pet Leveling, guess every horse I manage to complete are a slap in their face. There is really nothing much they can do about it as Fawkes developer had make it clear that it is not against the rule as long as the pet leveler doesn't get any drop from mobs. 

They are jealous of other players who are able to achieve more than them because of their own incompetency and lack of knowledge for effective problem solving, and their empty threat of being other players worst nightmare had become a joke when so many players continue to level their horse and turn them into Knightmare mount.

13th horse had been completed, this horse had been gaining level at the start during the last Pet XP Event. Never thought I would complete it before the next Pet XP Event start, but it still progress steady all along. The other horse is also going to be Level 56 soon and should be completed in another few days.


14th horse had been completed, think another Pet XP Event will be coming soon. With the next Pet XP Event I should be able to complete another few more horses, I had already completed more than half of the target I had set earlier and found that I still got more than half of Pet Food and Pet Exp Pill left over, with the remaining supply I should be able to complete about 30 or more instead of 20.


 15th horse had been completed on the first day of Pet Exp Event, it is very fast as it is already Level 56 when the event started. The other horse also manage to gain a level and reach Level 56 too, should be able to complete it tomorrow. With so many horses completed I had already fulfilled 80% of the original target set for this project, and the best part is that I still got enough stuffs for much more.


  16th horse completed as per expected, kind of a bit behind schedule as I got to do other stuffs which is more important. I was busy with another event which require me to go around Singapore to scan 15 QR Codes at different location, the whole journey took me about 8 hrs. The horses completely hungry by the time I reach home, and they are leveling without Pet Experience Pill for about 5 hours.


 17th horse completed, just one more to complete my original plan. But I will continue to level them until I had completely use up my supply, think it will be another 5 to 6 months more. But I will conclude this post as I had already collected enough data to prove that my theory is correct, all the additional will not change the result.


 18th horse completed, original plan had been fulfilled. Not sure if I would want to continue to level more horse, but there are still enough stuffs to level twice as much as the original plan. There are also enough toons to store it, so might as well continue leveling more until the stuffs are use up. I also not sure if I would want to continue updating this post as the original target had been met, there are already enough data collected to prove my theory and I had surpass Caugs to become the best pet leveler.

Note: 

This post will conclude after completion of all the horse leveling. This post will conclude until further notice as the original target had been met, will decide if I would continue to update further.


Monday, May 5, 2025

Project Zodiac 4.0:


 

Horizon:

Start with War Master, had been familiar with is as I did ot in I Am Legand. Manage to hit Level 100 as per expected, still better than High Lander with a five level different. Power Magnum seem to work better than Ground Charge, think it is because the skill will increase damage with every hit. War Stamp AOE is similar to Mage Flame Storm, the only different is it is targetless like Chaos Nova and it can only be learn after Class Change. So Mage still gain an unfair advantage with AOE at very early stage of the game.

Specialist had been a popular class for good reason, it had surpass Elementalist by three level to be on par with Ex Assassin at Level 104. I guess Ex Ranger still the most popular due to it's OP and simplicity, Specialist and Elementalist still require a lot of additional operation for the skills to be efficient as possible. Don't really see much players use Assassin as Ranger range attack does had advantage, the Death Motion Skill also doesn't seem to have much use like the Temple Knight Telekinesis which is just for fun.

Fire Wind Evocation are more popular due to it's higher damage, but it does not have high defense like Earth Sea. I am able to use single target skill Inferno Volt to lure mobs close and then use Lightning Shock AOE to kill them in batch, I had try to do the same with Earth Quake and Sonic Break but it does not show good result. When doing Sphinx Commander I had to keep and eye on the HP and constantly use Stone Skin buff to prevent from dying when I get mob by three or more.

Royal Knight had been my favorite due to the balance between attack and defense, I do not have to worry much about dying like other class and can just leave it AFK and get mob. But it is still consider weaker as compare to War Master due to the lack of AOE, and it seem to have the worst hit rate while still able to give buff to improve hit rate to other which doesn't really make sense. I guess they should give Rogue a buff to improve Evasion too as all other class had buff that related to their best quality.

Triple Bash and Dash still work well for me, I am not sure why a lot of players say Double Bash seem to be faster with shorter skill animation. The other skill is Two Hand Pierce at higher level but most seem to prefer Kick instead, but after I had try out all the skills I still find my own preference work better even though the damage and skill description say otherwise. Guess it is same like Arch Mage Flame Volt and Rogue Double Strike which I think most players should take consideration of the multiplier for the skills.  

Overall Ex Rogue and Sorcerer are good choice for new players as they are additional class that was added to the game, but Arch Mage doesn't seem to have much advantage as Regular Mage seem to be better with AOE at early stage. Still prefer Witch over Wizard due to the self buff and debuff which make it easier in most situation, but notice that there are scroll available for Keron Affinity which are able to do similar debuff.

I actually wanted to do Regular Ranger, Witch and Wizard to prove some of my theory, but guess I will leave that to a later time and conclude Project Zodiac early. I will continue those in version 5.0 later when I find time as I am using those account to setup Merchant Mode to fulfill my legacy during Aeria time.  

 





Sunday, May 4, 2025

Project Zodiac 3.0:


 



Horizon:

Started off with Cleric so that I can finish up all the difficult one, but to my surprise it is not that bad. I am still able to bring it to Level 100 without much difficulty, what really surprise me most is the Soul Purification AOE Skill. It had a really wide range and can almost cover the whole Zombie Room, so I just had to stand right in the middle and use the skill to lure mobs to me. I am able to level it fast with a few Zombie getting killed in batch, but the difficult part and most disappointing part came when I got to do Sphinx Commander.

The single target skill Judgement Strike perform much worst than Terra Spear and Ice Spike, so even though I am able to hit Level 97 before I go back town to rebuff the remaining three level became a drag. I should have stick to Zombie all the way and maybe I could have level it more, but since it is just to try out the skill I got to do it the hard way. After I reach Level 100 I am able to learn the skill Call Lighting, I decided to try it out and still the damage is way too low than what I had expected.

Arch Witch was another major disappointment, it doesn't have AOE skill as early as Regular Witch and the power of the skill seem to be nerf as compare to Regular Witch and Arch Wizard. It's single target skill Flame Volt also seem to be weaker than Arch Wizard too, I am only able to level it to Level 93 before the HP and MP Steal ran out together with the Cool Down Reduction.

The next is Archer, although it still perform as per what I expected and able to reach Level 101 and the Paralyzing Arrow seem to work well as AOE but because it is also consider a stun skill so it had a cool down of 2 sec. Arrow of Blue Wind also perform worst than Poison Arrow and Rapid Arrow only work well at lower level in TOF, basically if it is still able to reach Level 100 or higher I will still consider it as playable character.

So far only Temple Knight, High Lander and Arch Witch are unable to reach Level 100, but I did enjoy the skill of Temple Knight and High Lander as the damage is still very high as compare to magic user. I had save the best for the last and will be trying out War Master, Specialist and Royal Knight for the Grand Finale, as some may have notice a few of the toon actually pay tribute to some of the old players which I had known over the years.

The Rock is related to Mohawk which I always say that he just had to stare at mobs and they will go kill themselves, that is why I choose Deadly Stare as the custom title. High Voltage is link to Zeus who had always trying his best to teach other about PVP at the Arena, although he is not very good at it but I must say he got a good knowledge about Jewels. Ragnarok is an extension of God Slayer aka Blood Mage, he is crazy enough to play hard mode and level to Level 100 with only +4 gears.

The last class I try out for this series is Ex Ranger which most players had already been very familiar, it is simple with just using Dark Arrow and manage to go all the way to Level 109. I notice that when I go back town to rebuff I lost the Elizabeth as the GM Buff will remove it, the Middle Level Buff will also overwrite it too. And to make things worst the Legendary Iris and Legendary Skill Pill will be gone after re log.

So I decided to forget about getting rebuff and go all the way with just Elizabeth Buff which had been double after getting GM Buff, it actually still got about three hours left when my HP and MP Steal run out and if I continue with the level with the second set of potions I might even be able to reach Level 113 or more. This had been tested with War Master before when I record the fast leveling guide named I am Legend, and now I manage to perfect it even more with enough SP to max skills from TOF Quest and using +30 Platinum Refining Stone on Level 61 Weapon. 

Friday, May 2, 2025

Project Zodiac 2.0:


 

Horizon:

I started the 2nd stage of the project with Ex Assassin, mainly because I need a toon with Merchant Profession on every account to ensure most of the stuffs are tradable. At the same time I would be able to compare it with Regular Assassin to see if the result end up the same as I had expected, but to my surprise it actually surpass Regular Assassin with a 4 level different. The skill is very similar with Ex Rogue able to learn short duration buff which will be useful in most situation, but Ex Ranger seem to be more popular with the benefit of attack speed and range.

High Lander is another surprise for me, I never expect the Axe Crasher skill is as good as the Wrath of Light for Temple Knight. But as expected due to their attack speed they are unable to level pass Level 100, but getting Level 95 still better than what I had expected. Never really use the Wild Axe AOE skill much as I felt that Axe Crasher seem to work better as it got shorter skill animation, it is also able to hit mob at a distance with range attack.

Overall Titan still a very powerful class if players knew how to use it wisely, it had higher DPS as compare to Knight and the higher HP seem to offset defense as compare to the Knight. I also never really had the chance to use the Perfect Body Skill much as I am lazy to keep unequip and reequip the Accessory with Coral to activated the skill, but since the duration is short I guess it is not really going to make much different.

The last one which I decided to try out is the most controversial Elementalist, not much had been said and done since the new patch had make it more powerful. I guess most players are still skeptical about it as not much improvement had been done, but to my surprise it is actually very powerful after the revamp as now the summoned spirits can actually deal the same damage as the player itself. This is what Elementalist is suppose to be in the first place and not the usual weak spirits which can only kill low level mobs, and to my greatest surprise is that the AOE Skill Chain Lighting when combine with the Soul of Fire of Fire Spirit and Hand of Earth AOE of the Earth Spirit actually make the whole gaming experience extremely enjoyable.

I didn't think much about Soul of Fire much as the skill description say that the spirit will explode and sacrifice itself, but the spirit did not die after the explosion and continue to attack the mobs. Although it still have a 2 sec cool down like those stun skill even with 100% cool down reduction, but it is reasonable for them to keep this powerful skill nerf at certain level to prevent Elementalist to become too OP. Ice Spike is disappointing as the Terra Spear of the Wizard, but since I got other better and more powerful skill to use it doesn't reallybother much.

I manage to hit Level 94 just before the server is down for maintenance, as the GM Buff are almost finish and I am also going to go abck to town for another rebuff I foresee it will be able to cross the Level 100 limit when the server is back online. From the above experienceI do not think players really had to level as Specialist and then later do class change any more, and I hope the same would happen for Cleric when I try it out later. But it is just a very slim hope as Temple Knight situation still remain status quo after all these years.


 P.S.:

Manage to level Elementalist to Level 101, as expected most magic user are better with AOE instead of single target. Melee Class still got higher DPS as compare to most magic user, so magic user are abale to level fast if there are no mobs that debuff. They had make a lot of changes with new update, an additional inventory space, auto Laca and Moonstone, ability to open multiple box, P2 Weapon and Armor become permanent, quest and shop slot increase.

A lot of these changes are suppose to occur earlier but seem like they keep delay the schedule until now, but it is still a good direction and hope for more to come in future. With all the new changes, the private server would have to start worrying on the lost of players as the official will continue to improve to become like private server. 

Project Zodiac:


 

Horizon:

Easter Event had ended, manage to setup another two Raid Boss Hunters for next year as the existing one had already completed the Affinity. Didn't really like to play on the other two as the mobs are aggro against the pet, I had to level the pet at TOF and only use it for buff. Despite the existing two are slow at pet leveling due to the level of the mobs, at least I do not have to worry so much about pet dying.

As per my plan, I decided to start a new project and try out all the dual class to learn more about their skills. The main focus are on those which are not popular and find out the real reason behind their disadvantage as compare to the more popular dual class. They are mainly Elementalist, Cleric and Temple Knight where most players choose to level them as their other dual class and later switch class.

As I need to use a toon to setup the guild, I also decided to make the same toon as Merchant Profession. My only worry is the lack of SP as I don't intend to waste an hour to farm 15K of SP before I level, I am going to use the method which I had perfect during the Guardian of the Galaxy to see how far they can go within two hours, but the result really surprised me as I still got a lot of SP left after getting Merchant Profession, create a Level 6 Guild and even max out all the essential skill which I need to use.

The first toon I start with is Assassin, the reason I choose it is because I am familiar with it like Royal Knight and Ranger. Had a little set back of disconnection in TOF when I hit Level 69 and lost the Elizabeth Buff, but I decided to continue with the progress and try it with Mid Level Buff instead. It had been done before and I am sure a little set back will never deter my plan based on my pass experience.

Manage to reach Level 100 which is already so much higher than what I had achieve in Guardian of the Galaxy, guess proper planning and good knowledge really goes a long way. At Level 20 I decided to focus on maxing the Hawk Strike Skill which is similar to Ex Rogue Multiple Attack which is available at Level 15, this will help in TOF until Level 60 where the Double Strike Skill is available at Level 38. I did try another skill name Splitting Field which is suppose to have 4.5K of Skill Power as compare to 3K at almost same level, but I guess twice the Skill Power seem to make it having more damage and the Skill Animation also seem to be shorter.

The skill actually last all the way until I finish Tomb and it got shorter cool down and using less MP which make it a better choice if Skill Cool Down and MP Steal are not available. I later realized that skills really make a lot of different at the later stage of the game and choosing a dual class wisely is mainly choosing the right skill. Of course I also discover a lot of advantage and disadvantage of different dual class as I try them out later, this will help a lot of newbie in the choice of the dual class they want to play.

I had not play with Temple Knight for more than 17 years, after I switch to Royal Knight I never look back as it was like switching from Apple to Android. I repeat the agony of slow killing speed and unimpressive skill with buff that seem to benefit other more than self. Temple Knight is a very supportive role which are being use as Tank for Castle Siege and Boss Fight, they are good at taking damage but not really good for DPS like the Royal Knight. That is why most players are able to level Royal Knight faster than Temple Knight, and later choose to switch class after it reach higher level.

I initially thought the Weapon Break and Mana Break Skill would be good but I was wrong, turn out that Light Spear actually work way better due the the shorter skill animation. The skill was good until Level 60 where another skill name Wrath of Light become available, I was surprised that this elemental skill actually work better as compare to Royal Knight Sword Wave and Whittling Spray. I guess the same theory that Triple Bash work better than Double Bash, Two Hand Peirce and Kick due to the multiplication of the damage even though the skill power indicate lower in the skill description.

The good thing is that they had remove the need for energy crystal to cast the skill like they had remove the wear down of dura weapon and accessory to make thing simple for us. But I still hope they would bring back the Elemental System and Cube Buff as it is what that had help to balance the PVP without affecting the PVE. As expected I only manage to reach Level 90 due to the slow progress and I would say those class with AOE skill does have a major advantage although I prefer melee over magic.

The moment of truth came when I start playing Arch Wizard, they are really powerful with Chaos Nova skill at Level 70. But due to the debuff risk of the Occultist in Tomb, it only work well in TOF and Zombie. The Terra Spear doesn't cause much damage as it was expected and the Flame Volt only work well at lower level, use to prefer Flame Field over Chaos Nova before they make 100% Cool Down possible. The Meteor Fall prove to be even more powerful at higher level with skill cool down taken out of the issue, so there are three different AOE being use at different stage of the leveling process which make it enjoyable if not of the Occultist debuff risk.

Manage to reach Level 101 with Arch Wizard but I would say Mage is still better than Arch Mage if you are going to choose Witch Dual Class instead of Arch Wizard due to the Flame Storm AOE available at early stage which would help a lot. The other class would be Sorcerer and Titan which have AOE skill available at slightly later stage as compare to Mage. Arch Mage still got certain advantage like Ex Rogue over Regular Rogue due to the availability of short duration self buff.

But having short duration self buff would also mean a more complicated gaming experience which players had to keep operating the keys and monitor the duration before it expired, they also design for certain advantage like higher damage or faster speed to cater for the lack of buff like what Regular Ranger had over Ex Ranger and Archer. But the starter armor set for Ex Rogue and Arch Mage does help a lot at the early stage of the game before they start giving +15 set and good items to help with leveling.

The project will continue further with twelve different dual class, I would consider Ex Rogue and Arch Mage to be similar to Regular Rogue and Mage as their skills are almost the same in many aspect. Like the Horoscope which represent by the different star constellation, each have unique qualities which attract different players to choose what they like most and provide a variety of choice to make the whole gaming experience more vibrant.

 

Thursday, April 10, 2025

Guardian Of The Galaxy Vol 2:



 

Horizon:

I had try out the Mage class today, the first one is ok without much issue but the second one encounter problem at Tomb even though it is at 70%. As I only use it for trolling, so I decide to try out the Rogue instead. The Rogue still survive well even when Tomb is at 50%, I guess that is the reason why I do not like to play magic class because of their low defense.

The first Mage manage to reach Level 88 which prove that most class should be able to reach that in 2 hours, the second Mage only manage to reach Level 71 which prove that the condition of Tomb did affect a lot for some class. The Rogue only manage to reach Level 82, but I had try Ex Rogue on Pandora with better result so the condition of the Tomb doesn't really matters for those class with higher defense or evasion.

I will start working on the remaining Healer, Sorcerer and Titan when I am ready, at the moment I am trying to redo them with better name for trolling. The previous Knight class had been doing Tomb when it is 100% and 90%, so not much issue at all. But I did make a few mistake which kind of put them at a slight disadvantage.

I did not really follow the rebuff for Elizabeth at Level 60 as I am lazy to disrupt the progress in Temple of Forgetfulness. I went all the way to Level 70 to 75 to complete the full run, but the first one got stuck when it try to use skill on mobs which is near to wall and there are no other mobs nearby for the tab to work. I got to close the client and relog again which cause me to lose buff.

The second one also die at the fire pillar path before the Erebus Boss, and the same happen when I play the Mage and Rogue. I also make a serious mistake of using the first Knight to reset Tomb instead of using my main, this will also cause the lost of buff which give 200% Attack, Experience and Skill Point. The higher level buff only give 20% Attack which is clearly a major disadvantage as reference to my previous guide.

Mage and Titan are able to level fast in dungeon because of their debuff and AOE skill, but it must be careful in Tomb when there are Occultist. Actually for those hard core players, they can still continue to progress even after losing their buffs. But most Newbie prefer to take thing easy and refuse to play if they are unable to get buffs.

I had seen a lot of them just AFK waiting for buff, while I kind of use a different approach and only get buffs whenever they are available. Getting use to playing without buffs had help me develop a stronger immune against the constant dependent on buffs, and I really enjoy the lay back playing style of farming for stuffs while waiting for raid boss to spawn.

Friday, March 22, 2019

Crystal Hearts World


5 Stars:
Orlinnie Light Attack *

Kamue Dark Attack *
Rael Wood Attack *
Roseanne Water Magic *
Eglit Fire Attack *

4 Stars:
Stephen Light Range
Dvalinn Light Range
Zanda Light Attack
Lydia Light Heal *
Mary Light Magic
Nasir Light Defense
Stein Light Defense
Manuel Light Attack *
Agnus Light Heal *
Atari Light Attack
Leon Light Attack *
Ellia Light Defense *

Belcher Dark Magic
Dark Knight Dark Attack *
Evelynn Dark Magic
Kelsh Dark Defense
Kiki Dark Range *
Nasir Dark Defense
Beholder Dark Magic
Zigmunt Dark Range *
Stein Dark Defense
Lindarn Dark Attack *
Drechard Dark Range *
Tyell Dark Heal *
William Dark Range *
Faust Dark Magic *

Sherina Wood Range
Evelynn Wood Magic
Irwin Wood Range
Yahr Wood Attack
Mary Wood Magic
Nasir Wood Defense
Jares Wood Attack *
Tyell Wood Heal
Titania Wood Defense
Sise Wood Heal

Ayala Water Range
Sherina Water Range
Irwin Water Range
Yahr Water Attack
Mary Water Magic
Nasir Water Defense
Sola Water Heal
Mika Water Attack *
Atari Water Attack
Titania Water Defense
Sise Water Heal

Ayala Fire Range
Belcher Fire Magic
Stephen Fire Range
Durante Fire Defense *
Dvalinn Fire Range
Zanda Fire Attack
Kaya Fire Attack *
Kelsh Fire Defense
Nasir Fire Defense
Beholder Fire Magic
Sola Fire Heal
Englesia Fire Magic *
Bianca Fire Range *
Harpiel Fire Attack *
Zakal Fire Heal *