Showing posts with label Defense. Show all posts
Showing posts with label Defense. Show all posts

Sunday, June 29, 2025

Overkill:


 Horizon:

Manage to complete the Upgrade and Jewel for the Specialist, also manage to level a horse for Zedan. Finally decided to make all the Armor Set below Level 73 to +30, now even my Farming Toons are all Over Power. My plan seem to work well by pretending that I got limited means of leveling my horse by using the same location, then when Peanut thought I have already call it off for the day I will still be happily continue leveling my horse at another location.

And that is just my Plan A for backup, I still got about 7 or 8 more backup plans in case the first one doesn't work. Steve seem to know about one of the few methods of leveling his dragon, and I had told him about a few other options which he can use. Even Caugs manage to get another horse to Level 57 on the first day of Pet XP Event, and a lot of other players will still be able to level their pet over the 3 days of Pet XP Event. 



 


P.S.:

Manage to harvest 55K of Pet Food, still got 35K more to go. Going to start my Project Ferrari, basically is to level 18 Level 57 Horse within a year. According to my calculation it will take about 3 months to level one, but if they are having Pet XP Event monthly, it will only take about 2 months. So I might be able to complete it in about 9 months, if the progress is good.

Finally finished harvesting 80K of pet food which will be able to last me for a year, a lot of things I do according to my instinct and doesn't really know it's true purpose until much later. It is like all the pieces of puzzle fall together in place, and it had been good for me all these years. I thought it will affect my farming toon, but it turn out that Archer doesn't have high evasion like Ranger.

Knight is also a good choice too with higher defense, but I am not sure if Specialist can do the same with Earth Sea Evocation. It will be good as the pet leveler are able to do attendance for reward, and now with them at different channel they can party with farming toon to prevent experience gain. I will use one for Merchant Mode whenever  there are events, it will be a more efficient setup.

I will reveal the details after I complete the Project Ferrari, as I had told someone that I do not wish to see them bang their head against the wall and stab themselves with a knife even though I don like them. It is for their own safety reason that they do not know about the details as it will only bring them more misery after they realized that all the while they had been wasting their time and effort for nothing, it will also make them the joke of the century if they have to spend on magic ball to find out the truth. 

Seem like Tremi had been helping Peanut spread the seed of hate against, a few Light Bringer Guildie now started to hate me for no reason. What even funnier is that even Game Sage Crossy also join their side and become bias against me when he should be fair to everybody, they are the one that gang up and Cyber Bully me while they can twist the facts and play victim and say I am the one Cyber Bully them. I told Crossy to read my gaming blog carefully and see the Chat History capture in the Screen Shot, it can be clearly indicate that Peanut is the one that keep jumping on me for no reason at every chance he have.

But I don't really bother much, I just continue to play as I like and ignore them. It is just a game after all, what's the point of creating so many drama? Sometime people got bored and try to get attention, they like to think everything is all about them. They are not happy when they see other enjoy and try to make other people misery their only mission in life. I do believe in Karma, and they will suffer the consequences if they continue their way.

In Life, there are neither Rewards nor Punishments. Only Consequences. I hope they think about the consequences before they act, if they are unable to accept that then they better think twice. 

Manage to get some Endemic Demon Summon Book from Avatar, decided to try it out with my Specialist in Earth Sea Evocation. As expected it doesn't really work well like the Blood Terrian, for Endemic Demon the mob still taking damage while for the Blood Terrian the AOE hurt the pet. So I guess Temple of Forgetfulness is out of the question now, will continue to think of other ways to resolve the issue.

Finally manage to get it to work with my Level 75 Royal Knight, guess my Level 87 Specialist is too strong. As I only got one toon lock at that level I will have to make more toon with similar setup in the future is it is require, but at the present moment the setup still perfect for pet leveling. So I will try to farm Erebus Armor Set whenever I got the time, I had already setup toons of different class for that purpose long time back.


Monday, May 5, 2025

Project Zodiac 4.0:


 

Horizon:

Start with War Master, had been familiar with is as I did ot in I Am Legand. Manage to hit Level 100 as per expected, still better than High Lander with a five level different. Power Magnum seem to work better than Ground Charge, think it is because the skill will increase damage with every hit. War Stamp AOE is similar to Mage Flame Storm, the only different is it is targetless like Chaos Nova and it can only be learn after Class Change. So Mage still gain an unfair advantage with AOE at very early stage of the game.

Specialist had been a popular class for good reason, it had surpass Elementalist by three level to be on par with Ex Assassin at Level 104. I guess Ex Ranger still the most popular due to it's OP and simplicity, Specialist and Elementalist still require a lot of additional operation for the skills to be efficient as possible. Don't really see much players use Assassin as Ranger range attack does had advantage, the Death Motion Skill also doesn't seem to have much use like the Temple Knight Telekinesis which is just for fun.

Fire Wind Evocation are more popular due to it's higher damage, but it does not have high defense like Earth Sea. I am able to use single target skill Inferno Volt to lure mobs close and then use Lightning Shock AOE to kill them in batch, I had try to do the same with Earth Quake and Sonic Break but it does not show good result. When doing Sphinx Commander I had to keep and eye on the HP and constantly use Stone Skin buff to prevent from dying when I get mob by three or more.

Royal Knight had been my favorite due to the balance between attack and defense, I do not have to worry much about dying like other class and can just leave it AFK and get mob. But it is still consider weaker as compare to War Master due to the lack of AOE, and it seem to have the worst hit rate while still able to give buff to improve hit rate to other which doesn't really make sense. I guess they should give Rogue a buff to improve Evasion too as all other class had buff that related to their best quality.

Triple Bash and Dash still work well for me, I am not sure why a lot of players say Double Bash seem to be faster with shorter skill animation. The other skill is Two Hand Pierce at higher level but most seem to prefer Kick instead, but after I had try out all the skills I still find my own preference work better even though the damage and skill description say otherwise. Guess it is same like Arch Mage Flame Volt and Rogue Double Strike which I think most players should take consideration of the multiplier for the skills.  

Overall Ex Rogue and Sorcerer are good choice for new players as they are additional class that was added to the game, but Arch Mage doesn't seem to have much advantage as Regular Mage seem to be better with AOE at early stage. Still prefer Witch over Wizard due to the self buff and debuff which make it easier in most situation, but notice that there are scroll available for Keron Affinity which are able to do similar debuff.

I actually wanted to do Regular Ranger, Witch and Wizard to prove some of my theory, but guess I will leave that to a later time and conclude Project Zodiac early. I will continue those in version 5.0 later when I find time as I am using those account to setup Merchant Mode to fulfill my legacy during Aeria time.  

 





Sunday, May 4, 2025

Project Zodiac 3.0:


 



Horizon:

Started off with Cleric so that I can finish up all the difficult one, but to my surprise it is not that bad. I am still able to bring it to Level 100 without much difficulty, what really surprise me most is the Soul Purification AOE Skill. It had a really wide range and can almost cover the whole Zombie Room, so I just had to stand right in the middle and use the skill to lure mobs to me. I am able to level it fast with a few Zombie getting killed in batch, but the difficult part and most disappointing part came when I got to do Sphinx Commander.

The single target skill Judgement Strike perform much worst than Terra Spear and Ice Spike, so even though I am able to hit Level 97 before I go back town to rebuff the remaining three level became a drag. I should have stick to Zombie all the way and maybe I could have level it more, but since it is just to try out the skill I got to do it the hard way. After I reach Level 100 I am able to learn the skill Call Lighting, I decided to try it out and still the damage is way too low than what I had expected.

Arch Witch was another major disappointment, it doesn't have AOE skill as early as Regular Witch and the power of the skill seem to be nerf as compare to Regular Witch and Arch Wizard. It's single target skill Flame Volt also seem to be weaker than Arch Wizard too, I am only able to level it to Level 93 before the HP and MP Steal ran out together with the Cool Down Reduction.

The next is Archer, although it still perform as per what I expected and able to reach Level 101 and the Paralyzing Arrow seem to work well as AOE but because it is also consider a stun skill so it had a cool down of 2 sec. Arrow of Blue Wind also perform worst than Poison Arrow and Rapid Arrow only work well at lower level in TOF, basically if it is still able to reach Level 100 or higher I will still consider it as playable character.

So far only Temple Knight, High Lander and Arch Witch are unable to reach Level 100, but I did enjoy the skill of Temple Knight and High Lander as the damage is still very high as compare to magic user. I had save the best for the last and will be trying out War Master, Specialist and Royal Knight for the Grand Finale, as some may have notice a few of the toon actually pay tribute to some of the old players which I had known over the years.

The Rock is related to Mohawk which I always say that he just had to stare at mobs and they will go kill themselves, that is why I choose Deadly Stare as the custom title. High Voltage is link to Zeus who had always trying his best to teach other about PVP at the Arena, although he is not very good at it but I must say he got a good knowledge about Jewels. Ragnarok is an extension of God Slayer aka Blood Mage, he is crazy enough to play hard mode and level to Level 100 with only +4 gears.

The last class I try out for this series is Ex Ranger which most players had already been very familiar, it is simple with just using Dark Arrow and manage to go all the way to Level 109. I notice that when I go back town to rebuff I lost the Elizabeth as the GM Buff will remove it, the Middle Level Buff will also overwrite it too. And to make things worst the Legendary Iris and Legendary Skill Pill will be gone after re log.

So I decided to forget about getting rebuff and go all the way with just Elizabeth Buff which had been double after getting GM Buff, it actually still got about three hours left when my HP and MP Steal run out and if I continue with the level with the second set of potions I might even be able to reach Level 113 or more. This had been tested with War Master before when I record the fast leveling guide named I am Legend, and now I manage to perfect it even more with enough SP to max skills from TOF Quest and using +30 Platinum Refining Stone on Level 61 Weapon. 

Friday, May 2, 2025

Project Zodiac 2.0:


 

Horizon:

I started the 2nd stage of the project with Ex Assassin, mainly because I need a toon with Merchant Profession on every account to ensure most of the stuffs are tradable. At the same time I would be able to compare it with Regular Assassin to see if the result end up the same as I had expected, but to my surprise it actually surpass Regular Assassin with a 4 level different. The skill is very similar with Ex Rogue able to learn short duration buff which will be useful in most situation, but Ex Ranger seem to be more popular with the benefit of attack speed and range.

High Lander is another surprise for me, I never expect the Axe Crasher skill is as good as the Wrath of Light for Temple Knight. But as expected due to their attack speed they are unable to level pass Level 100, but getting Level 95 still better than what I had expected. Never really use the Wild Axe AOE skill much as I felt that Axe Crasher seem to work better as it got shorter skill animation, it is also able to hit mob at a distance with range attack.

Overall Titan still a very powerful class if players knew how to use it wisely, it had higher DPS as compare to Knight and the higher HP seem to offset defense as compare to the Knight. I also never really had the chance to use the Perfect Body Skill much as I am lazy to keep unequip and reequip the Accessory with Coral to activated the skill, but since the duration is short I guess it is not really going to make much different.

The last one which I decided to try out is the most controversial Elementalist, not much had been said and done since the new patch had make it more powerful. I guess most players are still skeptical about it as not much improvement had been done, but to my surprise it is actually very powerful after the revamp as now the summoned spirits can actually deal the same damage as the player itself. This is what Elementalist is suppose to be in the first place and not the usual weak spirits which can only kill low level mobs, and to my greatest surprise is that the AOE Skill Chain Lighting when combine with the Soul of Fire of Fire Spirit and Hand of Earth AOE of the Earth Spirit actually make the whole gaming experience extremely enjoyable.

I didn't think much about Soul of Fire much as the skill description say that the spirit will explode and sacrifice itself, but the spirit did not die after the explosion and continue to attack the mobs. Although it still have a 2 sec cool down like those stun skill even with 100% cool down reduction, but it is reasonable for them to keep this powerful skill nerf at certain level to prevent Elementalist to become too OP. Ice Spike is disappointing as the Terra Spear of the Wizard, but since I got other better and more powerful skill to use it doesn't reallybother much.

I manage to hit Level 94 just before the server is down for maintenance, as the GM Buff are almost finish and I am also going to go abck to town for another rebuff I foresee it will be able to cross the Level 100 limit when the server is back online. From the above experienceI do not think players really had to level as Specialist and then later do class change any more, and I hope the same would happen for Cleric when I try it out later. But it is just a very slim hope as Temple Knight situation still remain status quo after all these years.


 P.S.:

Manage to level Elementalist to Level 101, as expected most magic user are better with AOE instead of single target. Melee Class still got higher DPS as compare to most magic user, so magic user are abale to level fast if there are no mobs that debuff. They had make a lot of changes with new update, an additional inventory space, auto Laca and Moonstone, ability to open multiple box, P2 Weapon and Armor become permanent, quest and shop slot increase.

A lot of these changes are suppose to occur earlier but seem like they keep delay the schedule until now, but it is still a good direction and hope for more to come in future. With all the new changes, the private server would have to start worrying on the lost of players as the official will continue to improve to become like private server. 

Project Zodiac:


 

Horizon:

Easter Event had ended, manage to setup another two Raid Boss Hunters for next year as the existing one had already completed the Affinity. Didn't really like to play on the other two as the mobs are aggro against the pet, I had to level the pet at TOF and only use it for buff. Despite the existing two are slow at pet leveling due to the level of the mobs, at least I do not have to worry so much about pet dying.

As per my plan, I decided to start a new project and try out all the dual class to learn more about their skills. The main focus are on those which are not popular and find out the real reason behind their disadvantage as compare to the more popular dual class. They are mainly Elementalist, Cleric and Temple Knight where most players choose to level them as their other dual class and later switch class.

As I need to use a toon to setup the guild, I also decided to make the same toon as Merchant Profession. My only worry is the lack of SP as I don't intend to waste an hour to farm 15K of SP before I level, I am going to use the method which I had perfect during the Guardian of the Galaxy to see how far they can go within two hours, but the result really surprised me as I still got a lot of SP left after getting Merchant Profession, create a Level 6 Guild and even max out all the essential skill which I need to use.

The first toon I start with is Assassin, the reason I choose it is because I am familiar with it like Royal Knight and Ranger. Had a little set back of disconnection in TOF when I hit Level 69 and lost the Elizabeth Buff, but I decided to continue with the progress and try it with Mid Level Buff instead. It had been done before and I am sure a little set back will never deter my plan based on my pass experience.

Manage to reach Level 100 which is already so much higher than what I had achieve in Guardian of the Galaxy, guess proper planning and good knowledge really goes a long way. At Level 20 I decided to focus on maxing the Hawk Strike Skill which is similar to Ex Rogue Multiple Attack which is available at Level 15, this will help in TOF until Level 60 where the Double Strike Skill is available at Level 38. I did try another skill name Splitting Field which is suppose to have 4.5K of Skill Power as compare to 3K at almost same level, but I guess twice the Skill Power seem to make it having more damage and the Skill Animation also seem to be shorter.

The skill actually last all the way until I finish Tomb and it got shorter cool down and using less MP which make it a better choice if Skill Cool Down and MP Steal are not available. I later realized that skills really make a lot of different at the later stage of the game and choosing a dual class wisely is mainly choosing the right skill. Of course I also discover a lot of advantage and disadvantage of different dual class as I try them out later, this will help a lot of newbie in the choice of the dual class they want to play.

I had not play with Temple Knight for more than 17 years, after I switch to Royal Knight I never look back as it was like switching from Apple to Android. I repeat the agony of slow killing speed and unimpressive skill with buff that seem to benefit other more than self. Temple Knight is a very supportive role which are being use as Tank for Castle Siege and Boss Fight, they are good at taking damage but not really good for DPS like the Royal Knight. That is why most players are able to level Royal Knight faster than Temple Knight, and later choose to switch class after it reach higher level.

I initially thought the Weapon Break and Mana Break Skill would be good but I was wrong, turn out that Light Spear actually work way better due the the shorter skill animation. The skill was good until Level 60 where another skill name Wrath of Light become available, I was surprised that this elemental skill actually work better as compare to Royal Knight Sword Wave and Whittling Spray. I guess the same theory that Triple Bash work better than Double Bash, Two Hand Peirce and Kick due to the multiplication of the damage even though the skill power indicate lower in the skill description.

The good thing is that they had remove the need for energy crystal to cast the skill like they had remove the wear down of dura weapon and accessory to make thing simple for us. But I still hope they would bring back the Elemental System and Cube Buff as it is what that had help to balance the PVP without affecting the PVE. As expected I only manage to reach Level 90 due to the slow progress and I would say those class with AOE skill does have a major advantage although I prefer melee over magic.

The moment of truth came when I start playing Arch Wizard, they are really powerful with Chaos Nova skill at Level 70. But due to the debuff risk of the Occultist in Tomb, it only work well in TOF and Zombie. The Terra Spear doesn't cause much damage as it was expected and the Flame Volt only work well at lower level, use to prefer Flame Field over Chaos Nova before they make 100% Cool Down possible. The Meteor Fall prove to be even more powerful at higher level with skill cool down taken out of the issue, so there are three different AOE being use at different stage of the leveling process which make it enjoyable if not of the Occultist debuff risk.

Manage to reach Level 101 with Arch Wizard but I would say Mage is still better than Arch Mage if you are going to choose Witch Dual Class instead of Arch Wizard due to the Flame Storm AOE available at early stage which would help a lot. The other class would be Sorcerer and Titan which have AOE skill available at slightly later stage as compare to Mage. Arch Mage still got certain advantage like Ex Rogue over Regular Rogue due to the availability of short duration self buff.

But having short duration self buff would also mean a more complicated gaming experience which players had to keep operating the keys and monitor the duration before it expired, they also design for certain advantage like higher damage or faster speed to cater for the lack of buff like what Regular Ranger had over Ex Ranger and Archer. But the starter armor set for Ex Rogue and Arch Mage does help a lot at the early stage of the game before they start giving +15 set and good items to help with leveling.

The project will continue further with twelve different dual class, I would consider Ex Rogue and Arch Mage to be similar to Regular Rogue and Mage as their skills are almost the same in many aspect. Like the Horoscope which represent by the different star constellation, each have unique qualities which attract different players to choose what they like most and provide a variety of choice to make the whole gaming experience more vibrant.

 

Thursday, April 10, 2025

Guardian Of The Galaxy Vol 2:



 

Horizon:

I had try out the Mage class today, the first one is ok without much issue but the second one encounter problem at Tomb even though it is at 70%. As I only use it for trolling, so I decide to try out the Rogue instead. The Rogue still survive well even when Tomb is at 50%, I guess that is the reason why I do not like to play magic class because of their low defense.

The first Mage manage to reach Level 88 which prove that most class should be able to reach that in 2 hours, the second Mage only manage to reach Level 71 which prove that the condition of Tomb did affect a lot for some class. The Rogue only manage to reach Level 82, but I had try Ex Rogue on Pandora with better result so the condition of the Tomb doesn't really matters for those class with higher defense or evasion.

I will start working on the remaining Healer, Sorcerer and Titan when I am ready, at the moment I am trying to redo them with better name for trolling. The previous Knight class had been doing Tomb when it is 100% and 90%, so not much issue at all. But I did make a few mistake which kind of put them at a slight disadvantage.

I did not really follow the rebuff for Elizabeth at Level 60 as I am lazy to disrupt the progress in Temple of Forgetfulness. I went all the way to Level 70 to 75 to complete the full run, but the first one got stuck when it try to use skill on mobs which is near to wall and there are no other mobs nearby for the tab to work. I got to close the client and relog again which cause me to lose buff.

The second one also die at the fire pillar path before the Erebus Boss, and the same happen when I play the Mage and Rogue. I also make a serious mistake of using the first Knight to reset Tomb instead of using my main, this will also cause the lost of buff which give 200% Attack, Experience and Skill Point. The higher level buff only give 20% Attack which is clearly a major disadvantage as reference to my previous guide.

Mage and Titan are able to level fast in dungeon because of their debuff and AOE skill, but it must be careful in Tomb when there are Occultist. Actually for those hard core players, they can still continue to progress even after losing their buffs. But most Newbie prefer to take thing easy and refuse to play if they are unable to get buffs.

I had seen a lot of them just AFK waiting for buff, while I kind of use a different approach and only get buffs whenever they are available. Getting use to playing without buffs had help me develop a stronger immune against the constant dependent on buffs, and I really enjoy the lay back playing style of farming for stuffs while waiting for raid boss to spawn.

Thursday, September 29, 2022

Rainy Season:

 Manage to get a Ring Accessory from Keron Mage Affinity, it will be a nice accessory like the Flower Earring from Burbank Farm Affinity but too bad it is non tradable too. 

 The Rain Drop Event had come to and end, I think the next event should be back to Element of Iris again. But this time it should still be Rain but only a different type. Didn't know that it can be trade for rewards at the Domain Merchant, have been using it as normal potion all the while. 

 I was lucky that I still got about 50 Rain Water and 350 Rain Drop on both toons from the last event, guess my plan to save stuffs for future uses did turn out to be an advantage after all. This event I did not collect that much Rain as I am playing at higher level, so it is still better to farm for stuffs at low level during most event. 

 Even without event, I also using low level toons to farm stuffs for high level toon, it will make the leveling process so much easier as you will really need a lot of potions, minerals and scrolls if you do not have good gears or accessory. 

 Manage to get Long Shot to help me with the Death Knight Quest, I had try with Level 3 Ignition but fail as it manage to one hit kill me. I was planning to try Level 5 Ignition when Long Shot offer to help, actually he also didn't do much other than tanking the damage but I manage to kill it and complete the quest with Level 3 Ignition instead of 5. 

 Guess High HP did help a lot at higher level, I now understand why so many players are crazy about Coral Jewel, they usually melt it with accessory which can be use for other toon later. Black Pearl for increase Attack and White Pearl for increase Hit Rate are also the popular jewel which a lot of players are looking for. 

 Made an agreement with Long Shot that if one day I decided to quit the new server and stay in the old server for good, we will trade our stuffs from both server with each other as he is more keen to stay in new server. He claim that I will not be able to hold all his stuffs as his storage is full, I guess he had under estimated me as I had 6 different accounts with 19 toons including the two old one which I just recover back. 

 One of the old account actually got 5 toons because of server merge, and I still got 6 more slot to create new toons to make it a total of 25. He only have 2 accounts with 7 toons so far from what I observe, so I am very sure I will be able to have enough storage space for all his stuffs as there are some stuffs which are non tradable too. 

 Had been chatting with ZeDan on Discord Chat while I am playing on new server, he had taught me a lot of stuffs. This had affect my future to a certain extend, in order to get the most buffs I will need to create Elementalist for Windy Hand, Specialist for Windy Step and Cleric for Holy Bless on 3 different accounts which I seldom use so that the other 3 accounts which i often use will be able to enjoy the advantage. 

 Templar Knight also had the Highest HP and Defense with Reflection Skill which is valuable in Castle Siege, Ex Ranger are the best for PVP. Wizard Chaos Nova Skill is what most players fear most as it can hit 10 targets, but I will not be playing that as Mage is slow like Titan. I still prefer Royal Knight and Assassin better as they can kill fast with dual weapon, they also doesn't need so much complication skills as they have higher hit rate and evasion.

 Also found out that Blue Gears are better than Purple Gears as they can be trade into other class with Collector Ryl, but I will still upgrade the Erebus Gears as most of my toons are Knight. Also found out that Sin Killer and Owl Affinity Shop sell good stuffs which can be resell at higher price to make fast money, and I can still do Affinity at higher level as it still give the same point.

 But I will still try to do it at lower level as I really enjoy drop farming over leveling, that is why I always value stuffs which improve drop rate over any XP or SP stuffs. Also found out that it will be more advisable for me to at least play both server daily for at least 30 minutes for the Attendance Rewards, so I might be using one account to AFK in Merchant Mode while playing on the other account.

 Heard that Businessman had been harassing low level players for Wooden Key at Sasquatch site with his Titan named Ceausescu, guess they are getting desperate as the World Cup Festival is coming near. Light Bringer Guild had request their high level players to stay there to protect their low level players.

 Have create another 2 Guild named Dragon Hunter and Demon Slayer at the old server, all my Level 50 and above toons will be hunting Grand Red Dragon while all my Level 30 and above toons will hunt Grand Balrog. All the remaining low level toons will remain in First Knight Guild until they reach the require level for transfer.

 Still stick to the original plan of making 2 high level toons in two different account, one will be Royal Knight Apollo Mars and the other will be Assassin Mercury Venus. I will be playing Royal Knight most of the time, the Assassin is just create for my wife in case she decided to play again when the Halloween Event start.

Friday, March 22, 2019

Crystal Hearts World


5 Stars:
Orlinnie Light Attack *

Kamue Dark Attack *
Rael Wood Attack *
Roseanne Water Magic *
Eglit Fire Attack *

4 Stars:
Stephen Light Range
Dvalinn Light Range
Zanda Light Attack
Lydia Light Heal *
Mary Light Magic
Nasir Light Defense
Stein Light Defense
Manuel Light Attack *
Agnus Light Heal *
Atari Light Attack
Leon Light Attack *
Ellia Light Defense *

Belcher Dark Magic
Dark Knight Dark Attack *
Evelynn Dark Magic
Kelsh Dark Defense
Kiki Dark Range *
Nasir Dark Defense
Beholder Dark Magic
Zigmunt Dark Range *
Stein Dark Defense
Lindarn Dark Attack *
Drechard Dark Range *
Tyell Dark Heal *
William Dark Range *
Faust Dark Magic *

Sherina Wood Range
Evelynn Wood Magic
Irwin Wood Range
Yahr Wood Attack
Mary Wood Magic
Nasir Wood Defense
Jares Wood Attack *
Tyell Wood Heal
Titania Wood Defense
Sise Wood Heal

Ayala Water Range
Sherina Water Range
Irwin Water Range
Yahr Water Attack
Mary Water Magic
Nasir Water Defense
Sola Water Heal
Mika Water Attack *
Atari Water Attack
Titania Water Defense
Sise Water Heal

Ayala Fire Range
Belcher Fire Magic
Stephen Fire Range
Durante Fire Defense *
Dvalinn Fire Range
Zanda Fire Attack
Kaya Fire Attack *
Kelsh Fire Defense
Nasir Fire Defense
Beholder Fire Magic
Sola Fire Heal
Englesia Fire Magic *
Bianca Fire Range *
Harpiel Fire Attack *
Zakal Fire Heal *